Delphi中使用匯編例子
-----也是大二的,接著上一個(gè)例子。呵呵,程序當(dāng)時(shí)寫的有點(diǎn)亂,請?jiān)彛海?/P>
Delphi中使用匯編進(jìn)行混合編程,是異乎尋常的方便。如此,當(dāng)你希望得到效率的時(shí)候,你可選擇匯編,然而大部分工作,你仍是享受著可視化、面向?qū)ο缶幊痰姆奖恪elphi的語言,通過使用asm...end程序段寫匯編代碼部分,在匯編代碼段中可以調(diào)用高級語言的變量;你需要注意的是,保護(hù)某些寄存器變量,然后呢,某些細(xì)節(jié)和dos下的匯編不同。大家看這個(gè)例子。
先大體說說一些小知識:
一,Delphi調(diào)用匯編,有兩種方式。
一如---
PRocedure TForm1.DrawRain;
var
x1,y1,x2,y2,d,i:integer;
begin//delphi程序開始
for i:=0 to 100 do
begin
x1:=random(537);
y1:=random(280);
d:=random(7);
asm//內(nèi)嵌匯編開始
push eax
mov eax,x1
sub eax,d
mov x2,eax
mov eax,y1
add eax,d
mov y2,eax
pop eax
end;;//內(nèi)嵌匯編結(jié)束
times:=times+1;
drawLine2(x1,y1,x2,y2,clmedGray);
wait();
if (i div 2)=0 then drawLine2(x1,y1,x2,y2,clwindow);
end;
end;//delphi程序結(jié)束
還有一種,把外層的begin...end去掉,通過asm...end直接進(jìn)入?yún)R編。
procedure TForm1.Wait();
asm//內(nèi)嵌匯編開始
push eax
mov eax,0
@loop:
add eax,1
cmp eax,1000000
jnz @loop
pop eax
end;//內(nèi)嵌匯編結(jié)束
二,在匯編中使用delphi的變量
大家看第一段代碼的例子,很容易明白:
asm//內(nèi)嵌匯編開始
push eax
mov eax,x1 //x1是delphi局部變量,此處用作值
sub eax,d
mov x2,eax //x2是delphi局部變量,又用作內(nèi)存地址
mov eax,y1
add eax,d
mov y2,eax
pop eax
end;;//內(nèi)嵌匯編結(jié)束
三,匯編的不同細(xì)節(jié)
例子不帖了,大家自己比較了,如
@loop:
//...
jnz @loop
另外,大部分int中斷可能不能用,我沒有試通,也沒見什么資料上介紹過。誰知道,給我發(fā)個(gè)消息好嗎?謝謝了先。
下面是一個(gè)比較大的例子,是一個(gè)動畫效果。因?yàn)橐郧皠傞_始學(xué)這方面的知識,做的很粗糙。是一個(gè)小樹林里,不停的下著雨的場景---很多問題,表現(xiàn)突出的是,首先浮點(diǎn)指令沒有會用(我在后面會附上有待繼續(xù)嘗試的浮點(diǎn)數(shù)指令的測試?yán)樱恍┧惴ó?dāng)時(shí)還不會,結(jié)果畫面比較單調(diào),其次,對景物間的協(xié)調(diào)不夠好,比如樹沒有有效保護(hù),后來就被雨“花”了:)。
可還是做例子了,大家別笑我,一來沒時(shí)間寫這方面的例子了,二來,學(xué)Delphi中的匯編使用,它還是可以說明某些問題的。而且,一般的資料上,是回避這個(gè)應(yīng)用的,個(gè)別的高級編程中,偶爾提及,可大家要想掌握,大都得要自己多實(shí)踐,這個(gè)例子可以個(gè)給你許多教訓(xùn):)。
unit Unit1;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, ExtCtrls, Menus, ExtDlgs, FileCtrl, StdCtrls, ComCtrls, ImgList;
type
TForm1 = class(TForm)
MainMenu1: TMainMenu;
File1: TMenuItem;
Exit1: TMenuItem;
N1: TMenuItem;
Help1: TMenuItem;
About1: TMenuItem;
g1: TMenuItem;
Spring1: TMenuItem;
Summer1: TMenuItem;
Autumn1: TMenuItem;
Winter1: TMenuItem;
StatusBar1: TStatusBar;
ext1: TMenuItem;
Timer1: TTimer;
procedure Exit1Click(Sender: TObject);
procedure About1Click(Sender: TObject);
procedure Spring1Click(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure Summer1Click(Sender: TObject);
procedure Autumn1Click(Sender: TObject);
procedure Winter1Click(Sender: TObject);
procedure ext1Click(Sender: TObject);
private
procedure DrawLine1(x1,y1,x2,y2:integer;icolor:TColor);// x2>x1 and y2>y1
procedure DrawLine2(x1,y1,x2,y2:integer;icolor:TColor);// x2<x1 and y2>y1
procedure DrawLine3(x1,y1,x2,y2:integer;iColor:TColor);// x1=x2 or y1=y2
procedure DrawRain;
procedure DrawTree(x,y,height:integer);
procedure Timer1Timer(sender:TObject);
procedure drawClear;
procedure Wait();
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
times:single;
implementation
uses Unit3,Unit5;
{$R *.dfm}
procedure TForm1.Wait();
asm
push eax
mov eax,0
@loop:
add eax,1
cmp eax,1000000
jnz @loop
pop eax
end;
procedure TForm1.DrawLine1(x1,y1,x2,y2:integer;iColor:TColor);
const i:integer=1;
var j,k1,k2,d:integer;
begin
if((x2-x1)<=0)or((y2-y1)<=0) then exit;
for j:=0 to (x2-x1) do
begin
form1.Canvas.Pen.Color:=icolor;
form1.Canvas.Ellipse(x1,y1,x1+2,y1+2);
form1.Canvas.Ellipse(x1-1,y1-1,x1+1,y1+1);
if ((x2-x1)=0)or((y2-y1)=0) then exit;
asm
push eax
push ebx
push ecx
push edx
mov ecx,0
mov eax,x2
sub eax,x1
mov ebx,y2
sub ebx,y1
mov d,ebx
mov edx,0
div d
mov k2,eax
mov eax,y2
sub eax,y1
mov ebx,x2
sub ebx,x1
mov d,ebx
mov edx,0
div d
mov k1,eax
mov eax,x1
@loop2:
add eax,i
inc ecx
cmp ecx,k2
jb @loop2
mov x1,eax
mov eax,y1
@loop1:
add eax,i
inc ecx
cmp ecx,k1
jb @loop1
mov y1,eax
pop edx
pop ecx
pop ebx
pop eax
end;
end;// end for
end;
procedure TForm1.DrawLine2(x1,y1,x2,y2:integer;icolor:TColor);
const i:integer=1;
var j,k1,k2,d:integer;
begin
if((x1-x2)<=0)or((y2-y1)<=0) then exit;
for j:=0 to (x1-x2) do
begin
form1.Canvas.Pen.Color:=icolor;
form1.Canvas.Ellipse(x1,y1,x1+2,y1+2);
form1.Canvas.Ellipse(x1-1,y1-1,x1+1,y1+1);
if ((x1-x2)=0)or((y2-y1)=0) then exit;
asm
push eax
push ebx
push ecx
push edx
mov ecx,0
mov eax,x1
sub eax,x2
mov ebx,y2
sub ebx,y1
mov d,ebx
mov edx,0
div d
mov k2,eax
mov eax,y2
sub eax,y1
mov ebx,x1
sub ebx,x2
mov d,ebx
mov edx,0
div d
mov k1,eax
mov eax,x1
@loop2:
sub eax,i
inc ecx
cmp ecx,k2
jb @loop2
mov x1,eax
mov eax,y1
@loop1:
add eax,i
inc ecx
cmp ecx,k1
jb @loop1
mov y1,eax
pop edx
pop ecx
pop ebx
pop eax
end;
end;// end for
end;
procedure TForm1.DrawLine3(x1,y1,x2,y2:integer;icolor:TColor);
var j:integer;
begin
if((x2-x1)<>0)and((y2-y1)<>0) then exit;
if (x2-x1)=0 then
for j:=0 to (y2-y1) do
begin
form1.Canvas.Pen.Color:=icolor;
form1.Canvas.Ellipse(x1-1,y1-1,x1+1,y1+1);
if (y2-y1)=0 then exit;
asm
push eax
mov eax,y1
inc eax
mov y1,eax
pop eax
end;
end// end for
else for j:=0 to (x2-x1) do
begin
form1.Canvas.Pen.Color:=icolor;
form1.Canvas.Ellipse(x1-1,y1-1,x1+1,y1+1);
if (x2-x1)=0 then exit;
asm
push eax
mov eax,x1
inc eax
mov x1,eax
pop eax
end;
end;// end for
end;
procedure TForm1.Timer1Timer(sender:TObject);
begin
end;
procedure TForm1.DrawRain;
var
x1,y1,x2,y2,d,i:integer;
begin
for i:=0 to 100 do
begin
x1:=random(537);
y1:=random(280);
d:=random(7);
asm
push eax
mov eax,x1
sub eax,d
mov x2,eax
mov eax,y1
add eax,d
mov y2,eax
pop eax
end;
times:=times+1;
drawLine2(x1,y1,x2,y2,clmedGray);
wait();
if (i div 2)=0 then drawLine2(x1,y1,x2,y2,clwindow);
end;
end;
procedure TForm1.DrawTree(x,y,height:integer);
var
x1,y1,x2,y2,x3,y3,x4,y4,x5,y5,d1:integer;
begin
asm
push eax
push ebx
push ecx
push edx
mov eax,height
mov edx,0
mov ecx,2
div ecx
mov d1,eax
mov eax,x
mov ebx,y
sub eax,height
mov x1,eax
sub ebx,height
mov y1,ebx
add eax,height
sub eax,5
sub ebx,height
mov x2,eax
mov y2,ebx
mov eax,x
add eax,3
sub ebx,height
mov x3,eax
mov y3,ebx
add eax,8
add ebx,height
mov x4,eax
mov y4,ebx
add eax,height
sub eax,5
add ebx,height
mov x5,eax
mov y5,ebx
pop edx
pop ecx
pop ebx
pop eax
end;
DrawLine2(x3,y3,x2-d1,y2,clcream);
DrawLine1(x3,y3,x4+d1,y4,clcream);
drawline3(x2-d1,y2,x2,y2,clcream);
drawline3(x4,y4,x4+d1,y4,clcream);
DrawLine2(x2,y2,x1,y1,clcream);
DrawLine1(x4,y4,x5,y5,clcream);
DrawLine2(x2+2,y2,x1,y1+2,clcream);
DrawLine1(x4-2,y4,x5,y5+2,clcream);
drawline3(x1,y1,x5,y5,clcream);
drawline3(x1,y1-1,x5,y5-1,clcream);
drawline3(x,y5,x,y,clcream);
drawline3(x,y,x+5,y,clcream);
drawline3(x+5,y5,x+5,y,clcream);
form1.Canvas.Brush.Color:=clgreen;
form1.Canvas.FloodFill(x,y1-5,clcream,fsBorder);
form1.Canvas.FloodFill(x+2,y-5,clcream,fsBorder);
end;
procedure TForm1.Exit1Click(Sender: TObject);
begin
close;
end;
procedure TForm1.About1Click(Sender: TObject);
begin
form3.Show;
end;
procedure TForm1.Spring1Click(Sender: TObject);
var i,k,j:integer;
begin
StatusBar1.Panels[1].text:='風(fēng)雨之春...';
form1.Canvas.Brush.Color:=clwindow;
form1.Canvas.FloodFill(1,1,clred,fsBorder);
for i:=0 to 10do
begin
k:=random(10);
j:=random(10);
j:=-j;
drawTree(10+k*50,300+j*20,20);
end;
for i:=0 to 10 do
begin
form1.Canvas.Brush.Color:=clwindow;
form1.Canvas.FloodFill(1,1,clgreen,fsBorder);
drawRain;
sleep(100);
end;
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
times:=0;
form1.canvas.Brush.Color:=clwindow;
form1.caption:=form1.caption+' Please select the Pictype!... ';
end;
procedure TForm1.drawClear;
var i,k:integer;
begin
form1.Canvas.Brush.Color:=clblack;
form1.Canvas.FloodFill(15,15, clcream, fsBorder);
for i:=0 to 5 do
begin
k:=random(300);
DrawLine3(20+k,1,20+k,307,clyellow);
DrawLine3(200+k,1,200+k,307,clyellow);
end;
end;
procedure TForm1.Summer1Click(Sender: TObject);
begin
drawClear;
form1.Canvas.Font.Color:=clblue;
form1.Canvas.Font.Size:=18;
form1.canvas.textOut(150,150,'綠色海洋...休整時(shí)間^_^!');
//DrawTree;
end;
procedure TForm1.Autumn1Click(Sender: TObject);
begin
drawClear;
form1.Canvas.Font.Color:=clblue;
form1.Canvas.Font.Size:=18;
form1.canvas.textOut(150,150,'紅葉香山...正在休整^_^!');
end;
procedure TForm1.Winter1Click(Sender: TObject);
//var i,x,y:integer;
begin
drawClear;
form1.Canvas.Font.Color:=clblue;
form1.Canvas.Font.Size:=18;
form1.canvas.textOut(150,150,'銀蛇臘象...暫不開放^_^!');
end;
procedure TForm1.ext1Click(Sender: TObject);
begin
form5.Show;
end;
end.
下面是附帶的使用浮點(diǎn)數(shù)指令的測試程序,當(dāng)時(shí)的原本,未達(dá)到效果的:):
//指令圖書館查的:)
procedure Tform1.xx;
var
xmax,ymax,x,y,a,b:single;
i,z:integer;
begin
a:=2.0;b:=10.0;
xmax:=image1.Width;
ymax:=image1.Height;
for i:=0 to image1.Width do
begin
asm
//.80x87
finit
fld xmax //push xmax in st(0)
fdiv a
fchs //let st(0)=-st(0)
fadd i //st(0)=st(0)+i
fdiv b //st(0)=st(0)/b
fstp x //put st(0) in x without pop
fld x
fmul x
fchs
fadd ymax
//frndint
//fabs
fstp y
end;
x:=(i-xmax/2)/10;
y:=-x*x+ymax;
z:=trunc(z);
image1.canvas.Ellipse(i-1,trunc(y)-1,i+1,trunc(y)+1);
//image1.Canvas.Pixels[x,y];
end;
end;
選的是其中一個(gè)過程,呵呵,見笑了。
大家不妨把自己的東西拿出來,經(jīng)驗(yàn)說一說,我準(zhǔn)備洗耳恭聽:)。
請----
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