開始程序:
寫一個最簡單的,主要用于講解方法。
定義協議:
Const
MP_QUERY ='1';
MP_REFUSE ='2';
MP_ACCEPT ='3';
MP_NEXTWILLBEDATA='4';
MP_DATA ='5';
MP_ABORT ='6';
MP_OVER ='7';
MP_CHAT ='8';
協議簡介:
首先由Client發送MP_QUERY,Server接受到后發送MP_ACCEPT或MP_FEFUESE;
Client接受到MP_ACCEPT發送MP_FILEPROPERTY,Server接受到后發送MP_NEXTWILLBEDATA;
Client接受到發送MP_NEXTWILLBEDATA,Server接受到后發送MP_DATA;
Client接受到MP_DATA,發送數據,Server接受數據,并發送MP_NEXTWILLBEDATA;
循環,直到Client發送MP_OVER;
中間可以互相發送MP_CHAT+String;
Server程序:
放上以下控件:SaveDialog1,btnStartServer,
ss,(TServerSocket)
btnStartServer.OnClick(Sender:TObject);
begin
ss.Port:=2000;
ss.Open;
end;
ss.OnClientRead(Sender: TObject;Socket: TCustomWinSocket);
var
sTemp:string;
bufRecv:Pointer;
iRecvLength:integer;
begin
if bReadText then
begin
sTemp:=Socket.ReceiveText;
case sTemp[1] of
MP_QUERY:begin
//在這里拒絕
SaveDialog1.FileName:=Copy(sTemp,2,Length(STemp));
if SaveDialog1.Execute then
begin
Socket.SendText(MP_ACCEPT);
fsRecv:=TFileStream.Create(SaveDialog1.FileName,fmCreate);
end
else Socket.SendText(MP_REFUSE+'去死');
end;
MP_FILEPROPERTY:begin
//要發送StrToInt(Copy(sTemp,2,Length(sTemp))) 次
//時間進度顯示。。。
Socket.SendText(MP_NEXTWILLBEDATA);
end;
MP_NEXTWILLBEDATA:begin
Socket.SendText(MP_DATA);
bReadText:=false;
end;
MP_END:begin
fsRecv.Free
bReadText:=true;
end;
MP_ABORT:begin
fsRecv.Free;
bReadText:=true;
end;
MP_CHAT:begin
//Chat Msg
end;
end;{of case}
end
else begin
try
GetMem(bufRecv,2000);//2000 must >iBYTESEND
Socket.ReceiveBuf(bufRecv^,iRecvLength);
fsRecv.WriteBuffer(bufRecv^,iRecvLength);
finally
FreeMem(bufRecv,2000);
end;{of try}
bReadText:=true;
Socket.SendText(MP_NEXTWILLBEDATA);
end;
end;
Client程序:
放上以下控件:edtipAddress,OpenDialog1,btnConnect,btnSendFile,
cs. (TClientSocket)
btnConnect.OnClick(Sender:TObject);
begin
cs.Address:=edtIPAddress.Text;
cs.Port:=2000;
cs.Connect;
end;
btnSendFile.OnClick(Sender:TObject);
begin
if OpenDialog1.Execute then
Begin
cs.Socket.SendText(MP_QUERY+OpenDialog1.FileName);//FileSize???
end;
end;
cs.OnRead(Sender: TObject;Socket: TCustomWinSocket);
var
sTemp:string;
bufSend:pointer;
begin
sRecv:=Socket.ReceiveText;
Case sRecv[1] of
MP_REFUSE:ShowMessage('Faint,be refused!');
MP_ACCEPT:begin
fsSend:=TFileStream.Create(OpenDialog1.FileName,fmOpen);
//iBYTEPERSEND是個常量,每次發送包的大小。
Socket.SendText(MP_FILEPROPERTY+Trunc(fsSend.Size/iBYTEPERSEND)+1);
end;
MP_NEXTWILLBEDATA:begin
Socket.SendText(MP_NEXTWILLBEDATA);
end;
MP_DATA:begin
try
GetMem(bufSend,iBYTEPERSEND+1);
if (fsSend.Position+1+iBYTEPERSEND) < fsSend.Size then
begin
fsSend.Read(bufSend^,iBYTEPERSEND);
Socket.SendBuf(bufSend^,iBYTEPERSEND);
fsSend.Free;
end//普通的發送,大小為iBYTEPERSEND
else begin
fsSend.Read(bufSend^,fsSend.Size-fsSend.Position-1);
Socket.SendBuf(bufSend^,fsSend.Size-fsSend.Position-1);
end;//最后一次發送,發送剩余的數據
finally
FreeMem(bufSend,iBYTEPERSEND+1);
end;{of try}
end;
MP_ABORT:begin
//被取消了:(
fsSend.Free;
end;
end;{of case}
end;
整理程序:
加入錯誤判斷,優化程序,把Server和Client聯合在一起,加入剩余時間進度顯示,做成能一次傳多個文件,加入聊天功能,就成了一個很好的點對點傳文件的程序。
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