效果如圖
這是基礎結構 沒什么好說的
<!DOCTYPE html><html lang="en"><head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>Document</title> <style> *{padding: 0;margin: 0} a{text-decoration: none} img{border: none} ul,ol{list-style: none} br{font-size: 0;line-height: 0;font-size: 0} canvas{border: 1px solid red;background: white} body{background: gray;text-align: center} </style></head><body> <div id='controls'> Stroke color: <select id='strokeStyleSelect'> <option value='red'>red</option> <option value='green'>green</option> <option value='blue'>blue</option> <option value='orange'>orange</option> <option value='cornflowerblue'>cornflowerblue</option> <option value='goldenrod'>goldenrod</option> <option value='navy' selected>navy</option> <option value='purple'>purple</option> <option value='purple'>purple</option> </select> Fill color: <select id='fillStyleSelect'> <option value='rgba(255,0,0,0.5)'>semi-transparent red</option> <option value='green'>green</option> <option value='rgba(0,0,255,0.5)'>semi-transparent blue</option> <option value='orange'>orange</option> <option value='rgba(100,140,230,0.5)'>semi-transparent cornflowerblue</option> <option value='goldenrod' selected>goldenrod</option> <option value='navy'>navy</option> <option value='purple'>purple</option> </select> Draw <input id='drawRadio' name='drawEraserRadios' type='radio' checked/> Erase <input id='eraserRadio' name='drawEraserRadios' type='radio'/> Eraser: <select id='eraserShapeSelect'> <option value='circle'>circle</option> <option value='square'>square</option> </select> Eraser width: <select id='eraserWidthSelect'> <option value=25>25</option> <option value=50>50</option> <option value=75>75</option> <option value=100>100</option> <option value=125>125</option> <option value=150>150</option> <option value=175>175</option> <option value=200>200</option> </select> </div> <canvas id="canvas" width="950" height="600"></canvas></body></html><script src="./js/test9.js"></script>
下面是重點的js
這里有個坑要十分注意 調用clip()方法的時候,所定義的剪輯區域總是局限于期初的那個剪輯區域范圍。
簡單來說 clip()方法總是在上一次的剪輯區域基礎上進行操作,所以說我們要把clip()方法放在save()和restore()方法中
var canvas = document.getElementById('canvas'),context = canvas.getContext('2d'),strokeStyleSelect = document.getElementById('strokeStyleSelect'), //畫圖的描邊顏色fillStyleSelect = document.getElementById('fillStyleSelect'), //畫圖填充顏色drawRadio = document.getElementById('drawRadio'), //畫圖按鈕eraserRadio = document.getElementById('eraserRadio'), //橡皮擦按鈕 eraserShapeSelect = document.getElementById('eraserShapeSelect'), //橡皮擦形狀eraserWidthSelect = document.getElementById('eraserWidthSelect'), //橡皮擦寬度ERASER_LINE_WIDTH = 1,drawingSurfaceImageData,lastX,lastY,mousedown = {},rubberbandRect = {},dragging = falsefunction windowToCanvas(x,y){ //這個函數的作用是捕捉鼠標點在canvas上的坐標 var bbox=canvas.getBoundingClientRect() return { x:x-bbox.left, y:y-bbox.top }}function saveDrawingSurface(){ //這個函數的作用是初始化讀取畫布信息并儲存起來 drawingSurfaceImageData=context.getImageData(0,0,canvas.width,canvas.height)}function restoreDrawingSurface(){ //這個函數的作用是讀取畫布信息 context.putImageData(drawingSurfaceImageData,0,0)}function drawGrid(){ //這個函數的作用是填充進橡皮擦的剪輯區域 context.save() context.fillStyle="#fff" context.fillRect(0,0,canvas.width,canvas.height) context.restore()}function drawrubber(x,y){ context.beginPath() context.arc(x,y,eraserWidthSelect.value,0,Math.PI*2,false) context.clip()}function drawCri(x,y){ var x_width=Math.abs(x-mousedown.x) var y_width=Math.abs(y-mousedown.y) var radius=Math.sqrt(x_width*x_width+y_width*y_width) context.save() context.beginPath() context.fillStyle=fillStyleSelect.value; context.arc(mousedown.x,mousedown.y,radius,0,Math.PI*2,false) context.fill() context.restore()}canvas.onmousedown=function(e){ var loc=windowToCanvas(e.clientX,e.clientY) mousedown.x=loc.x mousedown.y=loc.y lastX=loc.x lastY=loc.y saveDrawingSurface() dragging=true}canvas.onmousemove=function(e){ if(dragging){ var loc=windowToCanvas(e.clientX,e.clientY) if(drawRadio.checked){ //如果是畫圖狀態 // restoreDrawingSurface() drawCri(loc.x,loc.y) }else{ //如果是橡皮擦狀態 context.save() drawrubber(loc.x,loc.y) drawGrid() context.restore() } }}canvas.onmouseup=function(e){ dragging=false; var loc=windowToCanvas(e.clientX,e.clientY) if(drawRadio.checked){ lastX=loc.x; lastY=loc.y; restoreDrawingSurface() drawCri(lastX,lastY) }else{ context.save() drawrubber(loc.x,loc.y) drawGrid() context.restore() }}
總結
以上所述是小編給大家介紹的基于canvas剪輯區域功能實現橡皮擦效果,希望對大家有所幫助,如果大家有任何疑問歡迎給我留言,小編會及時回復大家的!
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