在c語言中,棧是一種數(shù)據(jù)結構,C語言中沒有堆棧數(shù)據(jù)類型,因此需要通過編程來構建,現(xiàn)在讓我們了解一下C語言對棧的實現(xiàn)基本操作,下面就由武林技術頻道小編為大家細細道來。
C語言對棧的實現(xiàn)基本操作,操作如下:
#include <stdio.h>#include <malloc.h>#include <stdlib.h>#include <stdbool.h> typedef struct Node{ int data; struct Node * pNext;}NODE, * PNODE; typedef struct Stack{ PNODE pTop; PNODE pBottom;}STACK, * PSTACK; //PSTACK等價于struct STACK * void init(PSTACK); //初始化棧void push(PSTACK, int ); //壓棧void traverse(PSTACK); //遍歷bool pop(PSTACK pS,int * pVal); //出棧void clear(PSTACK pS); //清空棧 int main(void){ STACK S; //STACK等價于struct Stack int val; init(&S); //造出空棧 push(&S, 1); //壓棧 push(&S, 2); push(&S, 3); push(&S, 4); push(&S, 5); push(&S, 6); traverse(&S); //遍歷輸出/* if(pop(&S,&val)) { printf("出棧成功,出棧的元素是%d/n", val); } else { printf("出棧失??!/n"); }*/ clear(&S); traverse(&S); return 0;} void init(PSTACK pS){ pS->pTop = (PNODE)malloc(sizeof(NODE)); if(NULL == pS->pTop) { printf("動態(tài)內(nèi)存分配失敗/n"); exit(-1); } else { pS->pBottom = pS->pTop; pS->pTop->pNext = NULL; }} void push(PSTACK pS, int val){ PNODE pNew = (PNODE)malloc(sizeof(NODE)); //創(chuàng)建新的節(jié)點 pNew->data = val; //將val的值賦給新節(jié)點的數(shù)據(jù)域 pNew->pNext = pS->pTop; //將新節(jié)點的指針域指向下一個節(jié)點.pS->Top不能改寫成pS->Bottom pS->pTop = pNew; //pTop指向新節(jié)點 return;} void traverse(PSTACK pS){ PNODE p = pS->pTop; while(p != pS->pBottom) { printf("%d ", p->data); p = p->pNext; } printf("/n"); return;} bool empty(PSTACK pS){ if(pS->pTop == pS->pBottom) { return true; } else { return false; }} bool pop(PSTACK pS,int * pVal){ if(empty(pS)) { return false; } else { PNODE r = pS->pTop; *pVal = r->data; pS->pTop = r->pNext; free(r); r = NULL; return true; }} //清空棧void clear(PSTACK pS){ if(empty(pS)) //如果 { return; } else { PNODE p = pS->pTop; //定義元素p指向棧頂元素 PNODE q = NULL; //定義元素q,初始值為空 while(p !=pS->pBottom) //如果棧不為空 { q = p->pNext; //q指向p的下一個元素 free(p); //釋放p所指向的棧頂元素 p = q; //將q所指向的元素賦給p } pS->pTop = pS->pBottom; }}
以上就是C語言對棧的實現(xiàn)基本操作的全部介紹,如果你還想了解更多的專業(yè)信息,你可以來關注武林技術頻道為大家推薦的知識。
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