學(xué)習(xí)swift的筆記,偶爾會更新一下
變量定義使用var
,常量使用let
,類型安全,有自動類型推導(dǎo),注意賦值的=
號兩邊必須有空格。
變量和常量名是可以幾乎所有字符,這些都非常像javascript。中文編程一下牛逼了。
var a = 123 //a為Intlet b = "helo" //b為Stringvar 貓叫 = "喵"
0b101
0o5
0x5
比較長的數(shù)字間可以加上_
用來提高程序的可讀性,比如0_0
其實就是0,_
線不能加在開頭
true
和false
,流程控制if
的時候,判斷語句返回必須是一個Bool
值,比如:
let i = 1if i { //編譯報錯}
這樣就可以通過
if i == 1 {}
它不像js里會有自動類型轉(zhuǎn)換
給現(xiàn)在的類型添加別名,同樣可以提高程序的可讀性,如
typealias 音頻采樣 = UInt16
可以在別的地方使用
var 已發(fā)現(xiàn)的最大振幅 = 音頻采樣.min
它可以是一組值,這些值不必是相同的類型,例如,定義我自己:
var jserme = ("183cm", 26, "76kg")
可以像數(shù)組一樣訪問
PRintln(jserme.0) //返回183cm
元組還原為獨立的變量或者常量
let jserme = ("183cm",26,"76kg")let (身高, 年齡, 體重) = jsermeprintln("身高是 /(身高)")
也可以給每個值命名(這就像在JS里把數(shù)組搞成了對象了。。。)
let jserme = (身高:"183cm",年齡:26,體重:"76kg")println("身高是 /(jserme.身高)")
字符串字面量只能用""
來定義,String
本質(zhì)上是Character
的有序集合。
for char in "一言既出"{ println(char)}/*一言既出*/
字面量與判斷是否為空
var 字符串 = "我是字符串"var 空字符串 = ""if 空字符串.isEmpty { println("這是一個空的字符串")}if 空字符串 == "" { println("這是一個空的字符串")}
字符串實例有兩個方法hasprefix
與hasSuffix
,如:
var 成語數(shù)組 = [ "一言既出", "一觸即發(fā)", "一呼百應(yīng)", "一槌定音", "一無所有", "一生一世", "一見鐘情"]var count = 0for 成語 in 成語數(shù)組 { if(成語.hasPrefix("一")){ count++ }}println(count) //輸出7
與js一樣,string也是傳值引用,下面的兩個變量的修改不會影響到彼此
var 一串 = "我是字符串一"var 二串 = 一串二串 = "我是字符串二"println("字符串一:/(一串), 字符串二:/(二串)")
閉區(qū)間使用a...b
,從a到b,包含a與b,半?yún)^(qū)間a..b
,從a到b,不包含b,例如:
var 成語數(shù)組 = [ "一言既出", "一觸即發(fā)", "一呼百應(yīng)"]for i in 0..成語數(shù)組.count { println("第/(i)個成語是:/(成語數(shù)組[i])")}//這里如何使用...會報錯,因為成語數(shù)組[3]是沒有值的
相對于js對數(shù)組和對象成員松散的要求,swift要求數(shù)組和dictionaries里成員類型必須一致
var 購物清單: String[] = ["雞蛋", "牛奶"]//也可以是下面的這樣//var 購物清單 = ["雞蛋", "牛奶"]
數(shù)組的修改可以使用append
方法或者+=
var 購物清單 = ["雞蛋", "牛奶"]購物清單.append("蘋果")購物清單 += "草莓"println("/(購物清單)") //[雞蛋, 牛奶, 蘋果, 草莓]
數(shù)組的獲取,可以通過索引,也可以通過區(qū)間運算符
var 購物清單 = ["雞蛋", "牛奶"]println("/(購物清單[0])") //雞蛋println("/(購物清單[0..1])") //[雞蛋]println("/(購物清單[0...1])") //[雞蛋, 牛奶]println("/(購物清單[0...2])") //[雞蛋, 牛奶, ]
dictionaries的定義
var airports: Dictionary<String, String> = ["TYO": "Tokyo", "DUB": "Dublin"]//也可以簡化為//var airports = ["TYO": "Tokyo", "DUB": "Dublin"]
它的修改與讀取使用[]
,而不能使用.
airports["BJ"] = "Beijin"
如前面的幾個例子所示,控制語句的條件不像js有小括號
for var index = 0; index < 3; index++ { println("index is /(index)")}//index is 0//index is 1//index is 2
函數(shù)的聲明與調(diào)用:
func sayHello(personName: String) -> String { let greeting = "Hello, " + personName + "!" return greeting}println(sayHello("jserme"))
無返回的函數(shù),其實質(zhì)是返回一個Void
,它等同于一個空的元組()
多返回值的函數(shù)與默認(rèn)參數(shù):
func info(Word:String = "aha") -> (length:Int, containA:Bool){ var containA = false for char in word { if( char == "a") { containA = true break } } return (word.utf16count, containA)}println(info(word: "波波")) //(2, false)println(info()) //(3, true)
便于閱讀的外部參數(shù)名,在參數(shù)定義之前,與參數(shù)定義以空格隔開,如下面的多個參數(shù)
func join(string s1: String, toString s2: String, withJoiner joiner: String) -> String { return s1 + joiner + s2}//調(diào)用的時候join(string: "hello", toString: "world", withJoiner: ", ")// returns "hello, world"
參數(shù)名與外部參數(shù)名一致,可以給參數(shù)名加#
標(biāo)識:
func containsCharacter(#string: String, #characterToFind: Character) -> Bool { for character in string { if character == characterToFind { return true } } return false}let containsAVee = containsCharacter(string: "aardvark", characterToFind: "v")// containsAVee equals true, because "aardvark" contains a "v"
函數(shù)的參數(shù)是常量,不可以修改,如果在函數(shù)內(nèi)修改,變量定義前加var
func alignRight(var string: String, count: Int, pad: Character) -> String { let amountToPad = count - countElements(string) for _ in 1...amountToPad { string = pad + string } return string}let originalString = "hello"let paddedString = alignRight(originalString, 10, "-")// paddedString is equal to "-----hello"// originalString is still equal to "hello"
如果想在函數(shù)內(nèi)修改傳入的參數(shù),可以使用inout
關(guān)鍵字來標(biāo)識,傳入的參數(shù)需要前綴&
,這內(nèi)部實現(xiàn)應(yīng)該是指針。
func swapTwoInts(inout a: Int, inout b: Int) { let temporaryA = a a = b b = temporaryA}var someInt = 3var anotherInt = 107swapTwoInts(&someInt, &anotherInt)println("someInt is now /(someInt), and anotherInt is now /(anotherInt)")// prints "someInt is now 107, and anotherInt is now 3"
函數(shù)類型,可以像js一樣使用函數(shù)作為參數(shù)及返回值
func addTwoInts(a: Int, b: Int) -> Int { return a + b} //函數(shù)類型為 (Int, Int) -> Intfunc multiplyTwoInts(a: Int, b: Int) -> Int { return a * b}//函數(shù)類型為 (Int, Int) -> Int//接收名為mathFunction的函數(shù)類型func printMathResult(mathFunction: (Int, Int) -> Int, a: Int, b: Int) { println("Result: /(mathFunction(a, b))")}printMathResult(addTwoInts, 3, 5)// prints "Result: 8"//返回函數(shù)類型func stepForward(input: Int) -> Int { return input + 1}func stepBackward(input: Int) -> Int { return input - 1}func chooseStepFunction(backwards: Bool) -> (Int) -> Int { return backwards ? stepBackward : stepForward}var currentValue = 3let moveNearerToZero = chooseStepFunction(currentValue > 0)// moveNearerToZero now refers to the stepBackward() function
函數(shù)與它包含的上下文的變量在一起稱為閉包。如sort
函數(shù):
let names = ["Chris", "Alex", "Ewa", "Barry", "Daniella"]func backwards(s1: String, s2: String) -> Bool { return s1 > s2}var reversed = sort(names, backwards)println(reversed)// reversed is equal to ["Ewa", "Daniella", "Chris", "Barry", "Alex"]s
使用閉包可以表示為:
let names = ["Chris", "Alex", "Ewa", "Barry", "Daniella"]var reversed = sort(names, {(s1:String, s2:String) -> Bool in return s1 > s2})println(reversed)// reversed is equal to ["Ewa", "Daniella", "Chris", "Barry", "Alex"]
也可以簡化為
let names = ["Chris", "Alex", "Ewa", "Barry", "Daniella"]var reversed = sort(names, { s1, s2 in s1 > s2 } )println(reversed)
通過下面的語法聲明
enum Barcode { case UPCA(Int, Int, Int) = (1,2,3) case QRCode(String) = "hello"}
推薦使用首字母大寫來命名
struct Resolution { var width = 0 var heigth = 0}class VideoMode { var resolution = Resolution() var interlaced = false var frameRate = 0.0 var name: String?}
生成實例:
let someResolution = Resolution()let someVideoMode = VideoMode()
屬性訪問與修改,使用.
語法:
println("The width of someVideoMode is /(someVideoMode.resolution.width)")someVideoMode.resolution.width = 12880println("The width of someVideoMode is now /(someVideoMode.resolution.width)")
結(jié)構(gòu)體有自動成員初始化器,類實例沒有:
let vga = resolution(width:640, heigth: 480)
結(jié)構(gòu)體與枚舉都是值類型,類是引用類型
對于引用了同一個實例的值,可以使用===
和!==
來進(jìn)行判斷
延遲屬性,@lazy
,設(shè)置在調(diào)用的時候才初始化特定的屬性
class DataImporter { /* DataImporter 是一個將外部文件中的數(shù)據(jù)導(dǎo)入的類。 這個類的初始化會消耗不少時間。 */ var fileName = "data.txt" // 這是提供數(shù)據(jù)導(dǎo)入功能}class DataManager { @lazy var importer = DataImporter() var data = String[]() // 這是提供數(shù)據(jù)管理功能}let manager = DataManager()manager.data += "Some data"manager.data += "Some more data"// DataImporter 實例的 importer 屬性還沒有被創(chuàng)建
類、結(jié)構(gòu)體、枚舉都可以通過設(shè)置setter
與getter
來
struct AlternativeRect { var origin = Point() var size = Size() var center: Point { get { let centerX = origin.x + (size.width / 2) let centerY = origin.y + (size.height / 2) return Point(x: centerX, y: centerY) } set { //這里setter 沒有定義表示新值的參數(shù)名,則可以使用默認(rèn)名稱newValue origin.x = newValue.x - (size.width / 2) origin.y = newValue.y - (size.height / 2) } }}
只讀屬性去掉get
與set
屬性監(jiān)視可以使用willset
和didset
來處理
類型屬性有點像靜態(tài)變量,以static
關(guān)鍵字聲明
struct SomeStructure { static var storedTypeProperty = "Some value." static var computedTypeProperty: Int { // 這里返回一個 Int 值 }}
類、結(jié)構(gòu)體、枚舉都可以有下標(biāo)
,它有像給它們增加了一個快捷方式,如下:
struct TimesTable { let multiplier: Int subscript(index: Int) -> Int { return multiplier * index }}let threeTimesTable = TimesTable(multiplier: 3)println("3的6倍是/(threeTimesTable[6])")// 輸出 "3的6倍是18"
定義一個類
class Vehicle { var numberOfWheels: Int var maxPassengers: Int func description() -> String { return "/(numberOfWheels) wheels; up to /(maxPassengers) passengers" } init() { numberOfWheels = 0 maxPassengers = 1 }}
繼承類
class Bicycle: Vehicle { init() { super.init() numberOfWheels = 2 }}
重寫屬性與方法
class Car: Vehicle { var speed: Double = 0.0 override var speed: Double { get { return super.speed } set { super.speed = min(newValue, 40.0) } } init() { super.init() maxPassengers = 5 numberOfWheels = 4 } override func description() -> String { return super.description() + "; " + "traveling at /(speed) mph" }}
防止重寫,在方法與屬性前加關(guān)鍵字@final
,編譯時會出錯
聲明里可以寫多個init
,這有點像重載
struct Celsius { var temperatureInCelsius: Double = 0.0 init(fromFahrenheit fahrenheit: Double) { temperatureInCelsius = (fahrenheit - 32.0) / 1.8 } init(fromKelvin kelvin: Double) { temperatureInCelsius = kelvin - 273.15 }}let boilingPointOfWater = Celsius(fromFahrenheit: 212.0)// boilingPointOfWater.temperatureInCelsius 是 100.0let freezingPointOfWater = Celsius(fromKelvin: 273.15)// freezingPointOfWater.temperatureInCelsius 是 0.0”
有些地方叫反初始化,很別扭的名字哦
class Player { var coinsInPurse: Int init(coins: Int) { coinsInPurse = Bank.vendCoins(coins) } func winCoins(coins: Int) { coinsInPurse += Bank.vendCoins(coins) } deinit { Bank.receiveCoins(coinsInPurse) }}var player = Player(coins:200)player = nil //調(diào)用deinit方法
對于類、結(jié)構(gòu)體、枚舉,可以擴(kuò)展它們的一切
class Player{ var age:Int}extension Player{ func repetitions(task: () -> ()) { for i in 0..self { task() } }}
其實就是接口描述
protocol SomeProtocol { var mustBeSettable: Int { get set } var doesNotNeedToBeSettable: Int { get } func someTypeMethod() }
協(xié)議繼承
protocol InheritingProtocol: SomeProtocol, AnotherProtocol { // protocol definition goes here }
這個函數(shù)的泛型版本使用了節(jié)點類型命名(通常此情況下用字母T來表示)來代替實際類型名(如Int、String或Double)。節(jié)點類型名并不是表示T必須是任何類型,但是其規(guī)定a和b必須是同一類型的T,而不管T表示任何類型。只有swapTwoValues函數(shù)在每次調(diào)用時所傳入的實際類型決定了T所代表的類型。
func swapTwoValues<T>(inout a: T, inout b: T) { let temporaryA = a a = b b = temporaryA }
這里演示重載+
號運算符
struct Vector2D { var x = 0.0, y = 0.0}@infix func + (left: Vector2D, right: Vector2D) -> Vector2D { return Vector2D(x: left.x + right.x, y: left.y + right.y)}
@prefix
@postfix
@assignment
@infix
@prefix @assignment func ++ (inout vector: Vector2D) -> Vector2D { vector += Vector2D(x: 1.0, y: 1.0) return vector}
個性的運算符只能使用這些字符 / = - + * % < >!& | ^。~
Operator prefix +++ {}@prefix @assignment func +++ (inout vector: Vector2D) -> Vector2D { vector += vector return vector}
結(jié)合性(associativity)的值默認(rèn)為none
,可用left
,right
,none
,優(yōu)先級(precedence)默認(rèn)為100
。
operator infix +- { associativity left precedence 140 }func +- (left: Vector2D, right: Vector2D) -> Vector2D { return Vector2D(x: left.x + right.x, y: left.y - right.y)}let firstVector = Vector2D(x: 1.0, y: 2.0)let secondVector = Vector2D(x: 3.0, y: 4.0)let plusMinusVector = firstVector +- secondVector// plusMinusVector 此時的值為 (4.0, -2.0)
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