實習期間讓我用canvas畫一個表情,比較簡單,話不多說直接上代碼:
<body><div id="canvas-warp"> <canvas id="canvas" style="display: block; margin: 200px auto;"> 你的瀏覽器居然不支持Canvas! </canvas></div><script> window.onload = function () { var canvas = document.getElementById("canvas"); canvas.width = 400; canvas.height = 400; //獲取上下文 var context = canvas.getContext("2d"); //用于畫有填充色圓的函數 參數分別為圓心坐標 ,半徑,起始與終止位置,線顏色,填充顏色 function drawCircle(x2, y2, r2, a2, b2, lineColor, FillColor) { context.beginPath(); context.arc(x2, y2, r2, a2, b2 * Math.PI); context.strokeStyle = lineColor; context.fillStyle = FillColor; context.fill(); //確認填充 context.stroke(); }; //用于畫圓弧函數 默認線條為黑色 無填充 參數分別為:圓心x坐標,圓心y坐標,半徑,開始位置,終止位置 function drawsArc(x, y, r, l1, l2) { context.beginPath(); context.arc(x, y, r, l1 * Math.PI, l2 * Math.PI); context.strokeStyle = "black"; context.stroke(); }; //用于畫眼睛的函數 function darwEyes(x1, y1, a1, b1) { //參數分別為橢圓圓心位置 長軸 短軸 context.strokeStyle = "#754924" ParamEllipse(context, x1, y1, a1, b1); //橢圓 function ParamEllipse(context, x, y, a, b) { //使每次循環所繪制的路徑(弧線)接近1像素 var step = (a > b) ? 1 / a : 1 / b; context.beginPath(); context.moveTo(x + a, y); //從橢圓的左端點開始繪制 for (var i = 0; i < 2 * Math.PI; i += step) { //參數為i,表示度數(弧度) context.lineTo(x + a * Math.cos(i), y + b * Math.sin(i)); } context.closePath(); context.fillStyle = "#754924"; context.fill(); context.stroke(); }; }; //臉 drawCircle(200, 200, 200, 0, 2, "#EEE685", "#FCF200"); //左眼 context.strokeStyle = "#754924" darwEyes(116, 130, 18, 25); drawCircle(110, 127, 12, 0, 2, "#754924", "#F5F5F5"); //右眼 darwEyes(296, 130, 18, 25); drawCircle(290, 127, 12, 0, 2, "#754924", "#F5F5F5"); //左眉毛 drawsArc(100, 100, 50, 1.3, 1.7); //右眉毛 drawsArc(300, 100, 50, 1.3, 1.7); //嘴巴 drawsArc(200, 120, 180, 0.3, 0.7); }</script></body>
效果圖
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持VeVb武林網。
新聞熱點
疑難解答