今天我們用python和pygame實現一個乒乓球的小游戲,或者叫彈珠球游戲。
笑臉乒乓球游戲功能介紹
乒乓球游戲功能如下:
乒乓球從屏幕上方落下,用鼠標來移動球拍,使其反彈回去,并獲得得分,如果沒有接到該球,則失去一條命。玩家有一定數量的命如5。
游戲設計思路
根據游戲規則,我們需要
1、初始化游戲環境
2、畫出乒乓球,球拍等
3、設置乒乓球的運動,并監聽鼠標,以移動球拍
4、判斷乒乓球被接住與否
5、游戲是否結束,是否再玩。
代碼實現
import pygamepygame.init()screen_width=800screen_height=600screen=pygame.display.set_mode([screen_width,screen_height])pygame.display.set_caption("笑臉乒乓球")keepGoing=Truepic=pygame.image.load("CrazySmile.bmp")colorkey = pic.get_at((0,0))pic.set_colorkey(colorkey)picx=0picy=0BLACK=(0,0,0)WHITE=(255,255,255)timer=pygame.time.Clock()paddle_width=200paddle_height=25paddle_x=300paddle_y=550speedx=5speedy=5#圖片的高度和寬度pic_width=pic.get_width()pic_height=pic.get_height()#分數和命points=0lives=5font=pygame.font.SysFont("Times",24)pop = pygame.mixer.Sound("pop.wav")while keepGoing: for event in pygame.event.get(): if event.type==pygame.QUIT: keepGoing=False if event.type == pygame.KEYDOWN: if event.key == pygame.K_F1: # F1 = New Game points = 0 lives = 5 picx = 0 picy = 0 speedx = 5 speedy = 5 pop.play() picx += speedx picy += speedy if picx <= 0 or picx >= 700: speedx = -speedx * 1.1 if picy <= 0: speedy = -speedy + 1 if picy >= 500: lives -= 1 speedy = -5 speedx = 5 picy = 499 # if picx <= 0 or picx + pic_width > screen_width: # speedx = -speedx # if picy <= 0: # speedy = -speedy # if picy >= 500: # lives -= 1 # speedy = -speedy screen.fill(BLACK) screen.blit(pic, (picx, picy)) # 畫出球拍 paddle_x = pygame.mouse.get_pos()[0] paddle_x -= paddle_width / 2 pygame.draw.rect(screen, WHITE, (paddle_x, paddle_y, paddle_width, paddle_height)) #判斷接住乒乓球 if picy + pic_width > paddle_y and picy + pic_height < paddle_y + paddle_height and speedy > 0: if picx + pic_width / 2 > paddle_x and picx + pic_width / 2 < paddle_x + paddle_width: points += 1 speedy = -speedy # 在屏幕上畫出得分 draw_string = "Lives: " + str(lives) + " Points: " + str(points) if lives<1: draw_string="Game Over. Your scores is "+str(points) draw_string+="press F1 to play again" text = font.render(draw_string, True, WHITE) text_rect = text.get_rect() text_rect.centerx = screen.get_rect().centerx text_rect.y = 10 screen.blit(text, text_rect) pygame.display.update() timer.tick(60)pygame.quit()
代碼中用的乒乓球是如下圖片。
總結
1、通過上述代碼,功能基本實現
2、可以有很多改進,如通過鍵盤來操控球拍,如給游戲加上背景音樂,其中加音樂的方法是
pop = pygame.mixer.Sound("pop.wav")pop.play()
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持武林網之家。
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