這篇教程是向大家介紹利用3DSMAX書房材質貼圖的制作方法,教程比較實用,介紹制作方法及步驟也非常詳細,所以推薦過來和學習3DSMA的朋友們一起分享,希望大家能喜歡。我們先來看看最終的效果:
INTRODUCTION | 介紹
Here will explain very simple practice interior render with HDRI lighting· 關于室內HDRI真實燈光的一篇簡單教程
PREPARATION | 預置
For all my projects I set my gamma for LWWF(Linear Workflow) to get a correct brightness and because I want to do post production on my image:個人的一個作圖習慣 - 把gamma設置成LWWF(Linear Workflow.線性流程)以獲得最真實的光感,減少后期工作。
MODELING | 建模
In this scene I used ready made models for accessaries, so I just modeled the wall, floor, window object using basic edit poly. And I created a simple decorative cloth model in Clo3d 2011.· 場景里基本使用的都是外部引入的家具擺設模型,只需要建門窗地板,然后要提到的是用Clo3d 2011(三維服裝軟件)做了個簡單的衣服模型。
Fix model for camera view.· 視角如下As I said before, in this scene I am using HDRI lighting with Vraylight Dome+HDRI map. You can see my method in the image below.· 場景用到的是HDRI 燈光和Vray燈光頂(Vraylight Dome)+ HDRI貼圖,如下圖所示。
You only have to set the mapping type to spherical, horiz,. rotation to control the sum beam direction, and gamma to set a correct GI, sun and strong shadow shape.· 只需把設貼圖設置成球形水平旋轉來控制光束的大方向,把gamma設置成正確的GI,太陽光和重陰影形狀。This is the simulation using different gamma values:· 下面是不同gamma值下的效果。
Increased gamma can make a soft shadow effect and weak sun lighting. Decreased gamma can make the shadow look sharpen and strong sun lighting.· 較高的gamma值能達到柔和的光影效果,而較低的光影對比更強烈。
Of course it is not a fixed setting. Different scenes require you to set different gamma values and also different horiz. rotation to get the correct lighting in your scene.· 當然這不是唯一的參數設置,對于不同場景要靈活運用不同的gamma值和不同的水平旋轉來達到最佳的光影效果。
CAMERA SETTINGS | 相機設定
MATERIAL AND TEXTURING
There are a lot of advanced materials that I use in the simple scene. I only use standard method color selector to set the diffuse and reflect properties.· 在這個簡單的場景里有很多高級材質設置,在反射上只用到了基本的方法,沒什么特別的。Wood floor · 地板
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