now select the other shapes (triangle and small shapes in the center) (pic 11) and then extrude them to -0.5 of -z axis (pic 12). remember : to extrude a curve as nurbs, open your extrude option box and set the style to distance, and make sure output geometry has been set to nurbs
現(xiàn)在選擇其它曲線 ( 三角形和中心那些小圓 )(pic 11), 然后在 -z 軸上 extrude -0.5 的距離 .
記住 : extrude 出來是應(yīng)該椒 nurbs 曲面,打開你的 extrude 選項,設(shè)定距離并確定輸出的幾何體為 nurbs 曲面 .
before entering this fillet & trim work, there is something important that we should know about preview resolution (antialias settings) and tessellation smoothness within maya.
在進(jìn)入 fillet 及 trim 的工作之前,有一些很重要的事情我們應(yīng)該了解一下 maya 的鑲嵌的圓滑設(shè)置 .
most of new maya users are shy of this nurbs gaps that are caused by fillet & trim works.
很多的使用 maya 的人都會造成此類現(xiàn)象。
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